TAKE A LOOK AROUND

shubhamajab@gmail.com
3D PRODUCT VISUALIZATION / 2025

BLENDER 3D MODELING & RENDERING

3D modeling, hard-surface design, rendering, materials, lighting, and product visualization.

MY ROLE3D Artist & Product VisualizerTHE EXPLORATIONBlender / 3D / Rendering
The work, with the thinking beside it.

Tap an image to open it, browse and zoom into the details.

01Headphone stand render angle one
INTERFACE & OUTCOME / 01

Headphones and custom stand

What I set out to address

The three-quarter view shows the headphones together with the stand, including the headband, ear cups and spreading base. The neutral background keeps the assembly separate from its surroundings.

02Headphone stand render angle two
INTERFACE & OUTCOME / 02

Checking the silhouette from another view

The design decision

This second angle changes the overlap between the headphones and stand. It makes the vertical support and the footprint of the base visible from another position.

03Chessboard render overview
INTERFACE & OUTCOME / 03

The complete chess set

The design decision

The elevated view shows the board, its wooden edge and both sets of pieces together. The alternating squares and contrasting pieces organise the scene.

04Chessboard render close perspective
INTERFACE & OUTCOME / 04

A lower camera position

The design decision

The close perspective brings the opposing rows of pieces into view across the board. Their silhouettes and surface reflections are more prominent than in the overview.

LOOKING BACK

What I’m taking forward.

Strengthened 3D modeling skills and rendering workflow understanding through complete object and scene studies. Improved material and lighting control, product visualization techniques, hard-surface modeling confidence, and final render presentation.

ANOTHER DETOUR WORTH TAKING

MOVIE POSTERS THROUGH TYPOGRAPHY ↗