BLENDER 3D MODELING & RENDERING
3D modeling, hard-surface design, rendering, materials, lighting, and product visualization.
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Headphones and custom stand
What I set out to address
The three-quarter view shows the headphones together with the stand, including the headband, ear cups and spreading base. The neutral background keeps the assembly separate from its surroundings.
Checking the silhouette from another view
The design decision
This second angle changes the overlap between the headphones and stand. It makes the vertical support and the footprint of the base visible from another position.
The complete chess set
The design decision
The elevated view shows the board, its wooden edge and both sets of pieces together. The alternating squares and contrasting pieces organise the scene.
A lower camera position
The design decision
The close perspective brings the opposing rows of pieces into view across the board. Their silhouettes and surface reflections are more prominent than in the overview.
What I’m taking forward.
Strengthened 3D modeling skills and rendering workflow understanding through complete object and scene studies. Improved material and lighting control, product visualization techniques, hard-surface modeling confidence, and final render presentation.
