TAKE A LOOK AROUND

shubhamajab@gmail.com
RETAIL DESIGN · SEMESTER 6 CONCEPT / 2026

CROSSWORD

A bookstore organised around browsing, with a central discovery fixture, a dedicated children’s area and a chess-inspired window display.

MY ROLESpatial planning, fixture design, visual merchandising & 3D visualisationTHE EXPLORATIONRetail design / Spatial planning / Blender / Visual merchandising
The work, with the thinking beside it.

Tap an image to open it, browse and zoom into the details.

01Starting layout · supplied study drawing
RESEARCH & STRUCTURE / 01

The change starts with the middle of the store.

The design decision

The starting drawing already places categories around the perimeter. Inside it, several repeated circular and rectangular islands distribute display across the floor. No dedicated reading area is labelled.

The thinking behind it

The redesign retains perimeter browsing rather than claiming to invent it. The main change is to give the centre fewer, more distinct functions. That makes the planning intention easier to read, but removing islands also changes selling capacity.

02Proposed 30 × 40 ft floor plan
RESEARCH & STRUCTURE / 02

Two anchors, with routes around them.

The design decision

The 30 × 40 ft proposal places a circular billing, gift and premium-pen unit towards the front, and a children’s unit behind it. Reading seats and a Kindle area sit at the rear; the staff room remains a separate enclosure.

The thinking behind it

A shared central fixture makes service and selected merchandise visible from several approaches. The children’s zone becomes a specific destination, with a route around it instead of a sequence of identical islands. This is an intended browsing sequence, not a compulsory one-way path.

03Wall elevations · presentation board with AI-assisted render
RESEARCH & STRUCTURE / 03

Work through the walls, not only the floor.

The design decision

The elevation board divides long walls into named category bays. Yellow bookmark-like inserts break the repeated grid, while the rear elevation introduces a seated reading area between display sections.

The thinking behind it

The repeated bays establish a consistent storage system; the inserts create landmarks within it. The upper category band separates navigation from the individual book covers below. The board documents a proposal rather than finished fabrication details.

04Blender work in progress · fixture and shelving study
RESEARCH & STRUCTURE / 04

From plan to a spatial study.

The design decision

This Blender viewport records the shelving, central fixtures, lighting setup and scale figure during development. The original renders and drawings show the work before the supplied AI-assisted presentation variations.

The thinking behind it

Moving into 3D exposes relationships that the plan alone cannot show: fixture height, what blocks the wall behind it and how much the yellow forms dominate the room. The material brief proposes timber shelving and a wood-look floor; final finishes and construction are not specified.

05Retail concept · original Blender render
INTERFACE & OUTCOME / 05

Make the store legible before adding more display.

What I set out to address

A Semester 6 retail-design proposal in the context of Crossword at Inorbit, Vadodara. The scope covers planning, fixtures, visual merchandising and 3D studies—not a built refurbishment.

The thinking behind it

The organising idea was “Reassured Discovery”: let someone recognise where to browse, where to ask for help and where to pause. The starting point was the layout and brand study; there is no documented shopper test establishing that the existing store caused anxiety or lost sales.

06Perimeter shelving and central display · original render
INTERFACE & OUTCOME / 06

Separate a wall of stock from a featured selection.

The design decision

Repeated timber-toned bays carry the main collection. The freestanding yellow fixture uses several faces and dark shelf edges to distinguish a smaller display from the perimeter stock.

The thinking behind it

The contrast gives the central unit a recognisable identity without changing the whole store’s palette. Existing Crossword yellow is the reference; warm wood and pale surfaces form the background. Neither colour alone nor a render proves better wayfinding.

07Children’s fixture · AI-assisted visualisation of the model
INTERFACE & OUTCOME / 07

Give the children’s area a recognisable form.

The design decision

A yellow arch frames the stepped timber unit. The supplied visualisation shows books along its curved edge and on the steps, with nearby seating and wall-mounted devices.

The thinking behind it

The arch separates this destination from the straight shelving bays. Combining display and a stepped form explores a place to browse and pause within the same footprint. This image is AI-assisted and communicates the intended atmosphere; the plan and model remain the design evidence.

08Every Move Tells a Story · window display render
INTERFACE & OUTCOME / 08

“Every Move Tells a Story.”

The design decision

The window combines books with oversized chess pieces on staggered shelves. A black-and-yellow checkerboard ties the installation back to the store palette.

The thinking behind it

Chess provides a concrete link between the book and game categories. Varying shelf heights makes a composition that can be read from the mall frontage, while the pale frame separates it from the dense shelving behind.

09Chess display · front detail
INTERFACE & OUTCOME / 09

Use the grid to organise the display.

The design decision

The front view shows how the shelves interrupt the checkerboard. White pieces stand out against the dark squares, with books grouped beside them rather than filling every position.

The thinking behind it

Empty squares provide separation between the product groups. The regular grid holds the composition together while the staggered shelves avoid a single flat row. The white outer frame contains the strong pattern.

10Promotional graphics · concept studies
INTERFACE & OUTCOME / 10

Promotions are a separate layer.

The design decision

The presentation includes sale graphics exploring a large headline, a prominent percentage and book imagery. These are promotional studies, not a complete category-signage system or live offers.

The thinking behind it

A temporary promotion needs a different hierarchy from permanent genre labels. The large percentage prioritises the offer; the yellow and book references connect it to the retail context.

LOOKING BACK

What I’m taking forward.

The work produced a floor plan, wall elevations, fixture studies, a window display and rendered views. It has not been built or evaluated with shoppers, so increased sales, longer visits and improved navigation remain untested aims. The next iteration would reconcile the plan with the renders, check accessible circulation and shelf reach, and test the central billing queue at full scale before specifying construction.

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